

It really does not affect the gameplay, but you will get the feeling that you are running into characters that may have been in previous games. While I haven't spent much time playing any of these games, there's good reason for this: a lot of the titles never even made it to the U.S. If you are not familiar with the story of Mega Man, you're not alone. but I wish it was a wee-bit harder (ironically the end Boss is damn near impossible if you ask me), and it's all over a bit too fast. In fact, I really don't have many complaints at all about X4. Control is tight, and while the stage layouts seem a little uninspired (if 2-D is going to survive, companies need to realize that the games need to remain challenging), the overall experience is definitely a positive one. Graphically, MMX4 looks really good-the characters in the game alt animate very nicely, and there's a lot of parallax and bright, vivid stages. Thankfully the voices are done well this time, and don't ruin the otherwise very cool story, as was the case in Mega Man 8 with its insanely lame voice-overs. Also new are the fully animated cut scenes in the game which are done very nicely, and really bring the story to life. Both have different story lines (more or less-the central plot is still the same), and Zero now uses his sword exclusively, making play with him entirely different from play with X (Zero needs to rely much more on hand-to-hand combat because of his sword's limited reach). For one, the ability to play the entire game as either X or Zero is very cool.
#Mega man x4 walkthrough series#
Mega Man X4 is the first game in the X series that actually provides a decent amount of variety from earlier games in the series. I do wish that they let you play as Zero or X and then change on the fly, but still, this is an awesome action platform game. I had fun playing this on the PlayStation back in the day and I had a lot of fun playing through it again. I love the Mega Man series and while Mega Man X4 may not be changing things considerably, but what is on offer here is a damn solid Mega Man game. I must admit that in this game, I much preferred playing as Zero. He and X play so differently to each other that you will want to beat the game with both of them. Zero is all about melee attacks and instead of getting new abilities for his weapon he gets new general abilities that he can use. You can pick who you want to play as either X or Zero and they both play completely differently. The big addition here is the gameplay of Zero. The game is very, very challenging, but I feel that it is a fair challenge. It is the classic Mega Man formula and it is fantastic stuff. taking down bosses, getting new abilities, and so on. You can play as X and you pick your stage and once again blast your way through. Have you ever played a Mega Man game before? Well, you will know what to expect here. They have a kind of realistic vibe to them which does make the characters stand out, but not in a bad way or anything like that. The backgrounds have a ton of polish to them with many things going on. Capcom is the master of this kind of art style and this game is no different. The game sprites in Mega Man X4 are exactly what you would expect. Now, these have aged and can be a tad washed out due to not being in HD, however, you cannot deny the artwork! Some fantastic quality cut scenes feature amazing animation. I even think that this game looks better than the other Mega Man games that had appeared during the 32-bit era before this. If you look at this game and then one of the Super Nintendo X games, you will notice a massive difference. It is not as convoluted as some of the later Mega Man games would become which I like. There are a few twists and turns and in all, I like the story that Mega Man X4 is telling. The story is interesting enough and it features Reploids becoming Mavericks and two badass Maverick hunters in the form of X and Zero trying to stop them before things get too dangerous. Like most of the other games in the X series, there is a great deal of talking in this game.
